The relatively strong single-player mode is designed as both an opportunity to practice strategy and very gradually unlock more cards, and my “gotta catch ‘em all” instinct definitely kicked in. To its credit, I actually had fun playing the campaign, despite my first impressions with the UI. It feels like the same song is played on a loop, and it wore on my nerves more the longer I spent battling. The generic background music adds to that unofficial feeling. As far as the UI is concerned, I might’ve mistaken it for a cheap knockoff - the cards have the official recognizable art, but the character art is in a distinctly different style than the typical Pokémon fare, and the juxtaposition is a little strange. The Pokémon TCGO looks and sounds strikingly amateurish.
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